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Curse of whitewood mansion
Role
Indie Developer
Date
Oct 2024
Project type
Game prototype
Unity
Built in pipeline
Platform
Mobile | PC
I was responsible for level design and game programming in this project.
My Contributions:
• Designed and built a large mansion with 34 rooms, complete with interactive doors, cabinets, and carefully placed triggers to deliver a terrifying player experience.
• Developed an Item Pick-up & Usage System allowing players to collect and use items such as keys (to lock/unlock doors), medicine (to restore health), and more.
• Implemented a Shooting Mechanism enabling players to fight and eliminate zombies.
• Created a Ghost Patrolling System, where ghosts move through rooms (opening doors dynamically). If a ghost catches a player, it applies a curse effect to heighten tension.





































