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Curse of whitewood mansion

Role

Indie Developer

Date

Oct 2024

Project type

Game prototype

Unity

Built in pipeline

Platform

Mobile | PC

I was responsible for level design and game programming in this project.

My Contributions:

• Designed and built a large mansion with 34 rooms, complete with interactive doors, cabinets, and carefully placed triggers to deliver a terrifying player experience.

• Developed an Item Pick-up & Usage System allowing players to collect and use items such as keys (to lock/unlock doors), medicine (to restore health), and more.

• Implemented a Shooting Mechanism enabling players to fight and eliminate zombies.

• Created a Ghost Patrolling System, where ghosts move through rooms (opening doors dynamically). If a ghost catches a player, it applies a curse effect to heighten tension.

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